Integrating Board Games into Education!

It’s widely acknowledged that the current education system bombards adolescents with an overwhelming amount of information within a very short timeframe. The average middle and high school student covers at least double the curriculum of students in other countries.

Interestingly, the outcome is inversely proportional to what one might expect—information overload doesn’t necessarily make us smarter!

For a developing mind, absorbing such a vast amount of information, much of which is often considered irrelevant, is an impossible task. It doesn’t even get the chance to be processed.

As humans, we all have a need to unwind and engage in activities we enjoy. I aim to introduce an alternative form of education with the ultimate goal of strengthening the mind and restoring the well-being of our burdened youth.

Introducing board games into schools, even as elective subjects, would infuse students with a sense of joy and anticipation. Encouraging them to conceptualize and create their own board games could spark tremendous interest among teenagers. Many possess latent talents yet to be discovered. By delving into the history of a board game (such as chess), a student might independently seek access to scientific fields or other subjects, enhancing their understanding of logic.

This approach would enable students to cultivate a sense of healthy competition and potentially incorporate board games into their future pursuits. Simultaneously, it could replace wasted hours in front of computers or similar activities.

A notable example is physical education classes. Many students eagerly await these classes to unwind from the constant flow of lessons and engage with their peers. What differentiates physical exercise from mental exercise? Ancient Greek forebearers recognized this: both are essential. Above all, introducing board games in schools would provide students with a reprieve from their demanding daily workload and cultivate excitement for not only breaks but also the designated “board game class” hour.

Most importantly, this could instill an additional reason for students to love school!

Vasilis Patroulias

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